Part 25: Chapter 19x
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As I said, the requirement for this chapter is for Rex to be alive. If you play like a normal FE player, you're going to see this gaiden, no problem.
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Some extra characterization for Liuke, but it really doesn't go much of anywhere.
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One thing that's fascinating about this little bit is that Kelik actually walks around while he's talking on the map itself. As a fellow who's dabbled in romhacking, I know how that requires a bit of manipulation. Rather fancy.
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But disaster strikes! Of course it does. What, did you think this chapter would be us guiding Kelik to the bathroom?
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Kelik, my man, if they'd actually planned this out properly, Cid would have attacked while you were still trying to breach the gate. As always, it's just a case of Cid being really slow to arrive.
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And just outside...
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Do it! Blow each other up in a giant jerksplosion!
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Aww...
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Okay.
The map for this chapter is the absolute same one as in Chapter 18, so let's just skip right to the action.
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This may sound like a defense mission, but it's actually more like a shooting gallery.
Player Phase:
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Duke Paul and an unnamed general are guarding the gates to Aegis and Darner, respectively, and they're both going to be perfectly fine. It'd take a lot of focused damage from the enemy team to take them down.
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Cid is an intriguing goalpost for our party's progress. Remember how we couldn't even dream of hurting him before? Now, our cheerful mage is slightly better than him, and a number of other party members can go toe-to-toe. The Adamant Lance he carries is unique because it targets resistance, so he'll be a hard nut to crack. Still, it's doable.
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I wish that his underlings were nearly as good as he is. Most of my team can take them down in a single round.
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Though some of them have to take special measures to do so.
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All of our lord characters are forced to participate, so Siegfried's making with the mage whacking.
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Itsuke's fighting too, though I wonder if I should just cut him loose. Cia can do anything he can do, so much better.
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Still, I'll take him over Shon.
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Lots of cavaliers up top, so Mark's taking advantage of effective damage. He's quite the accurate little pirate.
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Not that it helps when the game hates you.
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The only promoted unit on this map is a sniper, and he's...
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Well, pathetic.
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This too.
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As if Zach will be worth this.
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Can I just say that I despise Nosferatu? Because I despise Nosferatu.
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Kevin's creeping closer to his destiny.
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Gotta say, that was a disappointing amount of enemies. How is Blazer going to fill in the remaining ten turns?
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Like that! Every turn! Until the end of the chapter!
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And that's the chapter in a nutshell. Enemies pop up, we knock them down...
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Effectively, this chapter is just grinding until it either ends or we got bored and kill Cid.
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The sheer amount of reinforcements popping out of the top right is a little bit different, mostly because you won't be able to stop them from building up unless you head straight there right from the start of the map.
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There are also some cavaliers here at the bottom of the map, along with an open village, but that village doesn't give us anything, so no reason to visit it.
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Blazer, why leave a village gate open if you're just going to waste the player's time? Obviously, you don't have to go by established norms, but when someone visits a red village, they expect to receive something.
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Anakin is invincible against mages. You may have seen him get hurt here, but I assure you, he is impervious to their assault.
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Especially with levels like this.
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See, the reason why I make that assertion of his invincibility is because his promoted class has innate Renewal. Every turn, he will recover health like he's on a fort. With his speed and luck, combined with his healing power, the kid is going to be a terror for the enemy team, and I haven't even gotten him his supports yet.
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Here's another amusing thing about Anakin: if you notice, his crit actually has little letters pop up above his head. I guess that becoming a noble hasn't changed him that much.
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It seems that Zach realizes his tenuous position.
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How many attack-skewed swordfighters are in this army?
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Getting pretty crowded up there, especially since the jerk fighters all have hand axes.
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Quite the defensive healer I have.
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Why are all the flying units in this game so terrible?
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You don't seem very fond of the idea of being useful.
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I love Hero's Flare. Of all the new weapons Blazer added, it's one of the cooler ones.
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No pun intended.
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Yes! Become even harder to hit!
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Can you even imagine what he'd be like without stat boosters?
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Not you too, Shuuda!
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Ooh! He hit his luck growth!
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Unlike the impoverished folks down south, this one has something for us.
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Darn right it will!
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Speed's a popular stat today. No objections here.
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All my mounted units are so bad...
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Three turns to go, and I'm already tired of the monotony.
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I felt like this was appropriate.
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Now, I do forget something important when I engage him at range, which I'll see in the enemy phase.
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Both of my soldiers are mediocre...
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You know what, I'm okay with Tekun pumping up defense.
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See, when I had Kelik match up against Cid, I forgot about the fact that the Adamant Lance is magical. Almost cost me the entire run.
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Still, it opened the way for a bombshell of a character revelation.
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Before I realized that Cid had a special conversation with Rex, I always thought that he was just kind of odd, but now I know better. The guy's a despicable bastard, and I won't mourn his passing.
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Before I finish him off, it's time to kill as much as I can, starting with this horrible level from Ace.
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And some much-needed defensive levels for Mark and Zach.
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Get out of here, goldie. You smell.
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Inconceivable!
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I didn't have any preference for either weapon, but the Adamant Lance may have had more utility.
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Perhaps the answer will come to us...
Next Time: What could be better than navigating through a thin tree-riddled mountain pass while being harassed by wyverns? Pretty much anything.